pezuloo.blogg.se

3.5 warblade maneuvers
3.5 warblade maneuvers












3.5 warblade maneuvers

In fights with a lot of movement, where you aren't able to make full attacks you can use maneuvers wich increase your damage on one strike like f.e. If dm allows flaws pick up shakey in illiterite for two more bounus feats This would be 24d8+492+168d6 wich is (if all attacks hit and without crits) an avarage of 1188 damage. You realy need a good healer because this deals up to 24d6 points of damage to you, but increases your damage output at the same time by up to another 24d6. If you have a good healer in your party you can increase your damage output tremendously by placing a viscious enchant on your weapons instead of one elemental damage enchant. Overall this gives you a maximum of 24 attacks: With a haste buff you gain an additional attack with your mainhand weapon at your highest attack bonus, wich is doubled in a Time stand still maneuver. => Attack Mainhand: 38/38/38/38/33/33/33/33/28/28/23/23 Offhand:38/38/38/38/38/38/33/33/28/28ĭamage for one mainhand attack would be 1d8+23+1d6 +x (with x depending on weapon enchants)ĭamage for one offhand attack would be 1d8+17+1d6 +y (with y depending on weapon enchants)įor x=y=5d6 elemental damage this brings you to a total of 22d8+446+132d6 wich is an avarage of 1007 damage (if every attack hits and without crits). 5 on all attacks if using Slashing Flurry: Weapon Focus (longsword), Two Weapon Fighting Starting Ability Scores (Before Racial Adjustments): Str 16, Dex 14, Con 16, Int 14, Wis 8, Cha 8

3.5 warblade maneuvers

Items Ģx Longsword +5 (plus Weapon-Enchantments) Game Rule Components Spells, Powers, Soulmelds, Stances, etc. ToB (Tome of Battle - Book of nine swords)

  • 3.1 Spells, Powers, Soulmelds, Stances, etc.ĭualwielding without sneak attack, but full BAB and a lot of strength.













  • 3.5 warblade maneuvers